1. Kristine's click-a- sprite was cool, I liked how there were many sprites and the levels got more challenging. There were sprites that were moving in various ways and directions around the screen and the job of the player was to click them to receive points. I liked how the characters changed according to the backdrop.
2. Meghan's Maze was made so if the sprite touched the lines inside the maze, the sprite was set back to the beginning which made the game challenging in a good way. The purpose of Meghan's game was to navigate through the maze to the other end.
3. Amelia's dog ball catcher was very unique and worked flawlessly. I liked how it was self-explanatory and the directions were clearly written. The purpose of her game was to direct the dog using the arrow keys to catch all the colorful balls moving around the screen differently.
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