1. Kristine's click-a- sprite was cool, I liked how there were many sprites and the levels got more challenging. There were sprites that were moving in various ways and directions around the screen and the job of the player was to click them to receive points. I liked how the characters changed according to the backdrop.
2. Meghan's Maze was made so if the sprite touched the lines inside the maze, the sprite was set back to the beginning which made the game challenging in a good way. The purpose of Meghan's game was to navigate through the maze to the other end.
3. Amelia's dog ball catcher was very unique and worked flawlessly. I liked how it was self-explanatory and the directions were clearly written. The purpose of her game was to direct the dog using the arrow keys to catch all the colorful balls moving around the screen differently.
Helen Wadzinski ECS
What is your favorite color?
Tuesday, January 19, 2016
Mouse Snatch Final Project
Mouse Snatch Final ProjectI
My game was programmed by allowing the cat to follow the mouse clicker, I did this to make the game as easy for everyone who was playing it. I made the mouse move from various directions, but not too quick. I made it so when the cat was touching the mouse, 5 points would be rewarded as the mouse disappeared. The time counts down from 5 seconds over and over, I had trouble aligning this time period with catching the mice. I encountered many problems throughout this project. One being the fact that my score wouldn't work. I got around this problem by isolating the scoring portion of the game. I put every other set of direction in the backpack to allow me to work on the scoring by itself without any interference or distractions. I started this project by getting the basic movement of the cat and mouse under control, added my scoring and time as well the additional background and texts. My project did not come out as planned; I would have liked to be harder in the last level. I am most proud of overcoming my issues with the timer, score, and making the mouse successfully disappear.
My game was programmed by allowing the cat to follow the mouse clicker, I did this to make the game as easy for everyone who was playing it. I made the mouse move from various directions, but not too quick. I made it so when the cat was touching the mouse, 5 points would be rewarded as the mouse disappeared. The time counts down from 5 seconds over and over, I had trouble aligning this time period with catching the mice. I encountered many problems throughout this project. One being the fact that my score wouldn't work. I got around this problem by isolating the scoring portion of the game. I put every other set of direction in the backpack to allow me to work on the scoring by itself without any interference or distractions. I started this project by getting the basic movement of the cat and mouse under control, added my scoring and time as well the additional background and texts. My project did not come out as planned; I would have liked to be harder in the last level. I am most proud of overcoming my issues with the timer, score, and making the mouse successfully disappear.
Thursday, January 14, 2016
Storyboard: Mouse Snatch
My game will be a cat trying to catch a mouse. I will use a mouse sprite and a cat sprite. I will choose a kitchen background. If the cat successfully catches the mouse in time, the player will receive 5 points. Once reached 5 points, the background will change and a new mouse will appear. I will use the timing variable by giving a 5 seconds to reach each mouse. The player wins once he/she surpasses level 3. I will have 3 levels, and the levels will increase difficulty based on the placement on the mouse and how fast it disappears. I will make the mouse vanish faster in more difficult levels.
Wednesday, January 13, 2016
Tuesday, January 12, 2016
Thursday, January 7, 2016
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